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Old Nov 16, 2007, 11:03 AM // 11:03   #1
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Default Make Heroes Account-based

Please, make Heroes' gear and runes account-based so I'm not swapping 8 weapon sets every time I change professions. And when you do this, put all the subsequent 'extra gear' already placed on each of the Heroes into one of those little 'after-mission item boxes.' Those things never go away until you zone out of town, so there would be no worry if you needed to zone to your Guild Hall or a main city to sell the extra runes and/or weapons you would get from combining Heroes throughout the accounts. Seriously.
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Old Nov 16, 2007, 11:31 AM // 11:31   #2
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Can't say I agree. Players wanting to make heroes and titles account based doesn't make sense, whats the point of making a new Factions character with a level 20 Vekk all runes and everything? Same with titles, can't really have a trasure hunter title in a new character.
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Old Nov 16, 2007, 11:48 AM // 11:48   #3
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Quote:
Originally Posted by CHunterX
Please, make Heroes' gear and runes account-based so I'm not swapping 8 weapon sets every time I change professions. And when you do this, put all the subsequent 'extra gear' already placed on each of the Heroes into one of those little 'after-mission item boxes.' Those things never go away until you zone out of town, so there would be no worry if you needed to zone to your Guild Hall or a main city to sell the extra runes and/or weapons you would get from combining Heroes throughout the accounts. Seriously.
I dont see why we need this. For one thing you dont need to give your heroes runes. Only my MM Olias has runes and the rest all work great in both NM and HM without them.

I dont understand how you expect Anet to make hero weapons account based?

So if your (for example) elemental character has unlocked Koss (Koss A) and he's using a destroyer sword in pve, that when your ranger unlocks Koss (Koss B) it will automatically give Koss B the same destroyer sword as Koss A?

Duplicating it?

Thats not exactly fair on those who cant afford such expensive items. Besides the fact that Heroes come with max weapons when you aquire them. Plus you can buy the bonus pack for a small fee and then just type /bonus to get free max weapons for them.

The same applies for your "extra gear" idea. What if your Koss A is equipped with lots of expensive Runes, does that mean its fair to automatically duplicate the same gear for Koss B?

Automatically giving Koss B full superiour runes?

Heroe skills are account based or free, because its unnacceptable to expect us to buy full skill sets for ever hero and hero skills are a necessity! We would also run out hero skill points if we tried that.

But hero weapons, hero armor and hero gear dont need to be account based because their not necessities.

Hero armor automaticaly levels up and you dont need elite hero armor for them to be effective. You dont need to give heroes runes for them to be effective and you dont need to give them flashy weapons for them to be effective.

Im sure all those things make your hero better to a small degree, but your choosing to spend all this gold on runes and perfect weapons and elite armor for your heroes. Its your own fault if you go around getting each and every hero you own, extra gear just to make them a little better.

Simple solution is either...

a) Save up and be patient if you must buy your heroes all this stuff.
b) Dont spend all your gold buying hero's gear they dont really need.

There is an increasing mentality in GWs to make everything in pve account based, and we need to stop. We cant just say "right, Im choosing to do this thing, despite it not being a necessity, but I dont want to do it on all my characters. Anet must make it account based to my my life easier."

If this was something important that we needed to progress ingame and aquiring it everytime was a pain, then id sign it. But hero gear isnt important because max weapons drop everywhere and their armor increases automatically.

/not signed
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Old Nov 16, 2007, 12:01 PM // 12:01   #4
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Quote:
Originally Posted by freekedoutfish
So if your (for example) elemental character has unlocked Koss (Koss A) and he's using a destroyer sword in pve, that when your ranger unlocks Koss (Koss B) it will automatically give Koss B the same destroyer sword as Koss A?

Duplicating it?
No... that would be the same Destroyer Sword your Elementalist had. So if your Ranger took it off Koss and put it in his/her inventory, and then you changed back to Elementalist, Koss would be weaponless.

Quote:
The same applies for your "extra gear" idea. What if your Koss A is equipped with lots of expensive Runes, does that mean its fair to automatically duplicate the same gear for Koss B?

Automatically giving Koss B full superiour runes?
It wouldn't "give" Koss anything. He would have the same runes as all the other characters Koss's have. If you were to remove, say, Minor Sword from his Helmet and put it into your Rangers inventory, all your other characters' Koss would have no rune on his helm subsequently.

Quote:
You dont need to give heroes runes for them to be effective and you dont need to give them flashy weapons for them to be effective.
... never said ANYTHING about flashy weapons. I just don't like having to take off my Tanzits Cleaver (not a flashy weapon), make room for it in storage, switch characters, add Koss, and add Tanzits Cleaver.

Quote:
Im sure all those things make your hero better to a small degree, but your choosing to spend all this gold on runes and perfect weapons and elite armor for your heroes.
I'm not spending money on perfect weapons and elite armor, and this suggestion would make players have to spend less on 40+ Heroes.
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Old Nov 16, 2007, 12:13 PM // 12:13   #5
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I'm sorry but it doesn't make sense. If you want your heroes to have max weapons then farm cheap greens. Might as well get Anet to give you a few stack of ectos as well. Whats the point of playing a game when everything comes so easy?
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Old Nov 16, 2007, 01:09 PM // 13:09   #6
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Well, from personal experience, whenever I make a pvp char, the heroes I've unlocked have the same items as my pve heroes on my ranger.

My point is that Anet has already implemented it to a limited degree.
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Old Nov 16, 2007, 01:45 PM // 13:45   #7
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Quote:
Originally Posted by CHunterX
... never said ANYTHING about flashy weapons. I just don't like having to take off my Tanzits Cleaver (not a flashy weapon), make room for it in storage, switch characters, add Koss, and add Tanzits Cleaver.

I'm not spending money on perfect weapons and elite armor, and this suggestion would make players have to spend less on 40+ Heroes.
You want the system to automatically take the sword from Koss A and give it to Koss B when you change characters?

Im not a monumentally bad idea, but it goes against the principle of the game. You cant just give a weapon to a hero on one character and expect it to be on all your heroes of the same name, accross all your characters.

The same goes for runes.

These are seperate characters and seperate heroes. They have different lives and different existances. Its one thing to share skills accross them, but weapons and runes is a bit extreme.

As a said you can pay £5 and get the bonus weapons and just type /bonus and you get free max weapons. They may not be nice, but hey!

Sorry but I still cant sign this idea, because it makes things too easy. I agree its not nice to have to manage heroes accross alot of characters, but thats the pain of having so many characters.
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Old Nov 16, 2007, 01:56 PM // 13:56   #8
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or they could fix loot scale and we could all afford to put max wepons and runes on all our heros
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Old Nov 16, 2007, 02:08 PM // 14:08   #9
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Quote:
Originally Posted by freekedoutfish
Im not a monumentally bad idea, but it goes against the principle of the game. You cant just give a weapon to a hero on one character and expect it to be on all your heroes of the same name, accross all your characters.
That's how henchies work, though. Heroes are supposed to be more customisable versions of henchies, right?

Quote:
These are seperate characters and seperate heroes. They have different lives and different existances. Its one thing to share skills accross them, but weapons and runes is a bit extreme.
An argument can be made for this to some degree. If I have a MM necro, I might be annoyed when I find that my necro hero is also MM because that's how I set him up when I was playing as an ele.

Quote:
Sorry but I still cant sign this idea, because it makes things too easy. I agree its not nice to have to manage heroes accross alot of characters, but thats the pain of having so many characters.
If the heroes were account based from the start, would you have suddenly thought it was too easy to improve them? Would you have campaigned against account-based heroes?
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Old Nov 16, 2007, 02:13 PM // 14:13   #10
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Well. I say unsigned, for the fact that a warrior with a warrior hero could be using a significantly different setup than an ele with a warrior hero, and making one hero the same for all your characters destroys customization and individuality of a character.

My warrior uses axe, her Koss uses W/Rt with sword
My Dervish uses a Koss with W/P axe
My Paragon uses Koss purely Warrior heavy on tactics

Since I need them to function differently depending on which character im doing.

You could bring up the point that theres multiple versions of each class but then you have to realize thats only if you have NF & GWEN together.

If such a change were made, i'd have to recustomize rune and weapon setups everything i switched characters.

So /unsigned a lot
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Old Nov 16, 2007, 02:20 PM // 14:20   #11
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It's relatively cheap to upgrade your most used heroes, so while I understand your frustration, there's no need for this suggestion. So unless you're planning on buying 8 superior runes of vigor, we're talking a possible 10-30k expense to suit up at the very least 3 heroes.

And that's not too shabby. Guild Wars functions very heavily on gold. You'll need to decide whether you want a nice rare weapon, elite armor, or fully runed heroes. It's part of the strategy.
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Old Nov 16, 2007, 02:30 PM // 14:30   #12
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Loot scale is fine. If the loot scale goes back to the way it was then the gw market will be in all sorts of chaos.
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Old Nov 16, 2007, 03:03 PM // 15:03   #13
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The way i see it? He wants his new lvl1 factions ele to have 3 lvl20 buddies fully decked out in order to make areas even easier than they are now.
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Old Nov 16, 2007, 03:12 PM // 15:12   #14
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I agree. Whats the point of an easy game?
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Old Nov 16, 2007, 03:14 PM // 15:14   #15
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What lyra_song said. I personally think having separate sets of heroes for each character is a good thing. As it is now, you're given the choice between having to switch Tanzits Cleaver across characters or just buying one of them for each Koss you have. Neither choice is effortless on your part but nonetheless you're free to keep identical Koss builds across all characters as opposed having them varied.

But your solution either forces everyone to play all their characters with the exact same hero setup or causes the same inconvenience of switching for people who want different hero builds depending on their character (and as that inconvenience was the same problem you set out to solve, that shouldn't be the case).
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Old Nov 16, 2007, 03:15 PM // 15:15   #16
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U could also use pre-order items. These are free and can be made again (/bonus)
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Old Nov 16, 2007, 03:15 PM // 15:15   #17
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Make heroes acc based for characters that are lvl 20
/signed
Quote:
Whats the point of an easy game?
You'll have to ask people who invented/are using Ursanway
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Old Nov 16, 2007, 03:21 PM // 15:21   #18
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Hehe true, Ursan is was to overpowered.

But still, hero's shoud not be account based. Would make my life hell. ¬.¬
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Old Nov 16, 2007, 03:25 PM // 15:25   #19
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/signed on the following conditions

1) you have an option to indicate which character has your "master set' of heroes
2) other characters on your account should have the option to use the runes and weapons set up on the master set of heroes. Not duplicate, share. Since you can only play 1 character at a time, this shouldn't be a problem
3) in order to get the option to use the weapons/runes on any the 'master hero', you must:
a) have that hero unlocked and leveled up to level 20 on your secondary character in question
b) have completed the campaign that the hero is from on the secondary character
c) must be level 20

The way I see it, this would keep balance from getting skewed during the play of the campaign, but would allow you to avoid inventory management hell for your heroes after you finish and are just playing for fun
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Old Nov 16, 2007, 05:45 PM // 17:45   #20
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Quote:
Originally Posted by Elrien Silentfoot
That's how henchies work, though. Heroes are supposed to be more customisable versions of henchies, right?


An argument can be made for this to some degree. If I have a MM necro, I might be annoyed when I find that my necro hero is also MM because that's how I set him up when I was playing as an ele.


If the heroes were account based from the start, would you have suddenly thought it was too easy to improve them? Would you have campaigned against account-based heroes?
well i have 5 characters now and i actually only have a full set of heroes on one of them and maybe 1 or 2 on the others. Ive managed so far and the oonly one I really use is olias for MMing.

Im not that fussed about having runed heroes.
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